[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [stopmusic(fadetime=1)] [character(fadetime=0)] [Background(image="36_g2_easternvillageB",screenadapt="showall")] [Delay(time=1)] [playMusic(intro="$MH_avg_intro", key="$MH_avg_loop", volume=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [Character(name="avg_1030_noirc2_1#7$1",name2="avg_1029_Yato2_1#6$1",fadetime=1)] [delay(time=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.3, block=false)] [PlaySound(key="$MH_epvspinout", volume=1)] [CameraShake(duration=0.3, xstrength=0, ystrength=30, vibrato=20, randomness=20, fadeout=true, block=false)] [delay(time=1.5)] [character(fadetime=0)] [charslot(slot="m",name="avg_npc_9998_1#3$1",afrom=0,ato=1,duration=2)] [playsound(key="$MH_foot")] [delay(time=1)] [playsound(key="$MH_foot")] [delay(time=2)] [charslot(slot="m",name="avg_npc_9998_1#3$1",action="zoom", poszoom = "0.5,0.5",scale=1.1,afrom=1,ato=1,duration =0.3)] [playsound(key="$MH_angervoice")] [bgeffect(name="$eb_roar",x = 120,layer=1)] [CameraShake(duration=3, xstrength=70, ystrength=70, vibrato=50, randomness=120, fadeout=true, block=false)] [delay(time=3)] [bgeffect] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot(duration=0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Character(name="avg_npc_751_1#1$1",name2="avg_npc_752_1#6$1",focus=2)] [name="学者猫"]小工匠,快,把我下面的话记录下来!这有可能会成为唯一一份在泰拉大地上讨伐火龙的资料喵! [Character(name="avg_npc_751_1#4$1",name2="avg_npc_752_1#6$1",focus=1)] [playsound(key="$MH_nekoinjured")] [name="工匠猫"]喵! [Character(name="avg_npc_751_1#4$1",name2="avg_npc_752_1#6$1",focus=2)] [name="学者猫"]喵!这里是第一期泰拉大陆调查团!我是团长学者猫喵! [Character(name="avg_npc_751_1#10$1",name2="avg_npc_752_1#6$1",focus=1)] [name="工匠猫"]喵喵? [Character(name="avg_npc_751_1#10$1",name2="avg_npc_752_1#6$1",focus=2)] [playsound(key="$MH_nekoinjured")] [name="学者猫"]怎么了小工匠?我做团长不是理所应当的事情喵?不满意?喵!那就封你当首席工匠好了! [name="学者猫"]不管那么多喵!总之我们现在正位于狩猎的最前线......最前线的一块石头后面! [name="学者猫"]在我们面前惊心动魄的终极对决正在上演喵! [name="学者猫"]一边是天空王者火龙!一边是初出茅庐的泰拉本地“猎人”!加上一只自称身经百战的随从艾露猫! [name="学者猫"]虽然听上去像是火龙会胜利喵......但现在的情况是超乎想象的激烈!已经进入了白热化阶段!小工匠,记下来了吗? [Character(name="avg_npc_751_1#9$1",name2="avg_npc_752_1#6$1",focus=1)] [playsound(key="$MH_nekoinjured")] [name="工匠猫"]喵! [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Character(fadetime=0)] [charslot(slot="m",name="avg_npc_9998_1#3$1",duration=0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [charslot(slot="m",posfrom="0,0",posto="60,0",duration=0.8)] [PlaySound(key="$MH_sfireballvoice")] [delay(time=1.2)] [charslot(slot="m",posfrom="60,0",posto="0,0",duration=0.4)] [PlaySound(key="$MH_fireball")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=false)] [delay(time=0.5)] [charslot(duration=0)] [Character(name="avg_npc_750_1#3$1")] [Delay(time=0.2)] [playsound(key="$MH_nekoinjured")] [Characteraction(name="middle", type="jump", xpos=-300,ypos=900,times=1,power=200,fadetime=1,isblock=false)] [Character(fadetime=0.5)] [delay(time=0.2)] [PlaySound(key="$MH_fireball")] [delay(time=0.1)] [PlaySound(key="$MH_fireballhit")] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1.5, block=false)] [Delay(time=1.2)] [name="学者猫"]现在我们看到,随从艾露猫躲避了火龙的攻击......很好!火龙的注意力被吸引走了! [Dialog] [Character(name="char_empty")] [characteraction(name="middle", type="move", xpos=-200, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="middle", type="move", xpos=200, fadetime=1, block=false)] [Character(name="avg_1030_noirc2_1#6$1",fadetime=0.5)] [delay(time=1.2)] [PlaySound(key="$MH_swmvmt2", volume=1)] [Character(name="avg_1030_noirc2_1#4$1")] [delay(time=1)] [playsound(key="$rungeneral")] [characteraction(name="middle", type="move", xpos=700, fadetime=0.7, isblock=false)] [Character(fadetime=0.5)] [delay(time=0.8)] [name="学者猫"]抓住这个机会,黑角冲向了火龙的尾巴,他举起了太刀!然后! [name="工匠猫"]然后喵! [Dialog] [charslot(duration=0)] [charslot(slot="m",name="avg_npc_9998_1#3$1")] [playsound(key="$MH_angervoice")] [CameraShake(duration=1.5, xstrength=80, ystrength=80, vibrato=50, randomness=120, fadeout=true, block=true)] [delay(time=1)] [charslot(slot="m",posfrom="0,0",posto="-150,0",afrom=1,ato=0,duration=0.5)] [playsound(key="$MH_bitevoice")] [playsound(key="$MH_bite")] [playsound(key="$MH_bitehit")] [CameraShake(duration=0.3, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=false)] [delay(time=0.5)] [charslot(duration=0)] [PlaySound(key="$swordtsing1",volume=1)] [PlaySound(key="$d_avg_land_impact")] [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.3, block=true)] [character(fadetime=0)] [playsound(key="$MH_nekoinjured")] [name="学者猫"]被抽飞了喵! [name="工匠猫"]凄惨喵! [name="学者猫"]黑角......表现得似乎比较笨拙喵,让我们看看另一位的表现,夜刀借助火龙打击黑角的时机,选择从侧面对火龙发起了进攻喵! [Dialog] [Character(name="char_empty")] [characteraction(name="middle", type="move", xpos=300, fadetime=0.3, block=true)] [delay(time=0.51)] [PlaySound(key="$MH_fireball")] [delay(time=0.3)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [characteraction(name="middle", type="move", xpos=-500, fadetime=0.7, isblock=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.3, block=true)] [PlaySound(key="$MH_fireballhit")] [characteraction(name="middle", type="move", xpos=300, fadetime=0.5, block=false)] [Character(name="avg_1029_Yato2_1#6$1",fadetime=0.3)] [delay(time=0.5)] [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$MH_fireball")] [delay(time=0.3)] [PlaySound(key="$MH_fireballhit")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [characteraction(name="middle", type="move", xpos=-400, fadetime=0.7, isblock=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.3, block=true)] [Character(fadetime=0.5)] [delay(time=0.8)] [charslot] [name="学者猫"]一个巧妙的闪避躲开了火龙的攻击!她成功切入了火龙的下方,瞄准的是!火龙的右翼喵! [dialog] [charslot(slot="m",name="avg_npc_9998_1#3$1")] [Delay(time=0.2)] [playsound(key="$MH_jfireballvoice")] [delay(time=1)] [charslot(slot="m",posfrom="0,0",posto="80,230",afrom=1,ato=0,duration=0.8,isblock=false)] [PlaySound(key="$MH_jfireball")] [delay(time=0.2)] [PlaySound(key="$MH_jfireballhit")] [PlaySound(key="$MH_fireballhit")] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=false)] [delay(time=2)] [charslot] [name="学者猫"]但是!火龙忽然腾空了喵,吐出了一大口火焰!她的攻击被化解了喵,太遗憾了。 [playsound(key="$MH_nekoinjured")] [name="工匠猫"]喵! [Dialog] [charslot(slot="m",name="avg_1030_noirc2_1#4$1",afrom=0,ato=1,duration=1,isblock=false)] [delay(time=1)] [playsound(key="$rungeneral")] [charslot(slot="m",name="avg_1030_noirc2_1#4$1",posfrom="0,0",posto="230,0",afrom=1,ato=0,duration=1,isblock=false)] [delay(time=1)] [playsound(key="$MH_whoosh")] [delay(time=0.5)] [character(fadetime=0)] [name="学者猫"]啊,黑角又一次向着火龙发起了进攻喵!这一次他的攻击没有落空,太刀无情地向着火龙的尾巴刺出! [dialog] [charslot(slot="m",name="avg_1030_noirc2_1#4$1",posfrom="0,0",posto="200,-500",afrom=1,ato=0,duration=0.3,isblock=false)] [CameraShake(duration=0.5, ystrength=40, xstrength=40,vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$bodyfalldown2", volume=1)] [delay(time=2)] [charslot] [name="学者猫"]然而......他好像没有控制好力道,摔了一跤喵......火龙甩尾。 [Dialog] [charslot(slot="m",name="avg_npc_9998_1#3$1")] [delay(time=0.2)] [charslot(slot="m",posfrom="0,0",posto="50,0",afrom=1,ato=0,duration=0.5)] [playsound(key="$MH_sweeptailvoice")] [playsound(key="$MH_sweeptail")] [playsound(key="$MH_sweeptailhit")] [CameraShake(duration=0.3, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=false)] [delay(time=0.5)] [charslot(duration=0)] [PlaySound(key="$swordtsing1",volume=1)] [PlaySound(key="$d_avg_land_impact")] [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=true)] [character(fadetime=0)] [playsound(key="$MH_nekoinjured")] [name="学者猫"]黑角再次被打飞了喵...... [name="学者猫"]但是!他爬起来了!不屈的斗士之魂在熊熊燃烧!黑角又发起进攻了喵! [Dialog] [character(fadetime=0)] [Character(name="avg_1029_Yato2_1#6$1")] [name="夜刀"]黑角! [Dialog] [character(fadetime=0)] [playsound(key="$d_avg_cloakmovement")] [Character(name="avg_1030_noirc2_1#9$1",fadetime=1)] [Delay(time=1.5)] [name="黑角"]俺、俺没事,就是胸口有点闷,咳咳—— [Character(name="avg_1030_noirc2_1#7$1")] [name="黑角"]你别看俺!真的没事! [Character(name="avg_npc_750_1#1$1")] [name="随从艾露猫"]虽然火龙的伤势比先前严重了,但明显更加难对付了喵...... [name="随从艾露猫"]围绕在它周围的源石粉尘密度更高了,火焰的威力成倍增加,攻击动作很难预测。 [Character(name="avg_1029_Yato2_1#11$1")] [name="夜刀"]它的敏锐程度也更上了一层楼,攻击欲望强烈得过分,牵制注意力不起作用,抓住空隙发起攻击也不奏效了。 [name="夜刀"]*东国粗口*,又变成了最开始的情况——连近身都是件难事。 [Dialog] [character(fadetime=0)] [charslot(slot="m",name="avg_npc_9998_1#3$1")] [charslot(slot="m",name="avg_npc_9998_1#1$1",posfrom="0,0",posto="100,0",afrom=1,ato=0,duration=1,isblock=false)] [playsound(key="$MH_foot")] [delay(time=1)] [playsound(key="$MH_foot")] [delay(time=2)] [Character(name="avg_npc_750_1#3$1")] [name="随从艾露猫"]喵!火龙不向我们这边看了! [Character(name="avg_1029_Yato2_1#6$1")] [name="夜刀"]那个方向是...... [Character(name="avg_npc_750_1#6$1")] [name="随从艾露猫"]它转向临时避难所那边了,村民们还在等待撤离喵。 [Character(name="avg_1030_noirc2_1#6$1")] [name="黑角"]呼——呼——以气御刃,以气御刃...... [Character(name="avg_1029_Yato2_1#6$1")] [name="夜刀"]黑角!别愣着了!我们要想办法阻止它! [Character(name="avg_1029_Yato2_1#4$1")] [name="夜刀"]你的太刀......虽然不好控制方向,但我应该还能借助它做跳板,像上次那样接近火龙,这一次我会瞄准它的弱点,拦住它的去路! [Character(name="avg_npc_750_1#8$1")] [name="随从艾露猫"]可是凭火龙现在的暴虐情绪,阁下会完全暴露在它的攻击范围中喵,很可能要正面接下...... [Character(name="avg_1029_Yato2_1#6$1")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="夜刀"]没时间想那么多了,黑角,配合我! [Character(name="avg_1030_noirc2_1#6$1")] [name="黑角"]夜刀...... [Character(name="avg_1029_Yato2_1#4$1")] [name="夜刀"]快点,什么事? [Character(name="avg_1030_noirc2_1#6$1")] [name="黑角"]你听着,它的头部遭受了重创,虽然外表看起来已经恢复了,但是它的下颌动作还是和之前不一样! [name="黑角"]要抓住一个合适的瞬间,从它的头部发起攻击,绝对能给予它最沉重的打击。 [Character(name="avg_1029_Yato2_1#8$1")] [name="夜刀"]但是以现在的情况,能够从合适角度发起进攻的机会几乎为零。 [Character(name="avg_1030_noirc2_1#7$1")] [name="黑角"]要是能把火龙放倒的话......就是一个足够好的机会,对么? [Character(name="avg_1029_Yato2_1#8$1")] [name="夜刀"]应该可以,可是那样要......啊——!黑角!你要去做什么? [Character(name="avg_1030_noirc2_1#6$1")] [name="黑角"]俺要去创造出这个机会!随从艾露猫,就用你说过的那一招!虽然很难...... [Character(name="avg_1030_noirc2_1#4$1")] [name="黑角"]相信俺!只有俺能做到! [name="黑角"]夜刀!俺也相信你!只有你可以抓住那个机会! [Character(name="avg_1029_Yato2_1#9$1")] [name="夜刀"]我会的。 [Character(name="avg_1030_noirc2_1#1$1")] [name="黑角"]好。 [Dialog] [PlaySound(key="$MH_swmvmt2", volume=1)] [delay(time=1)] [Dialog] [playsound(key="$rungeneral")] [Characteraction(name="middle",type="move",xpos=200,fadetime=0.6,isblock=false)] [Character(fadetime=0.4)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot(duration=0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [name="黑角"]以气御刃,命中敌人以练气,才能爆发出更强的威力。 [name="黑角"]练气,练气,要命中敌人...... [name="黑角"]啊!快给俺想起来!就是那招...... [name="黑角"]随从艾露猫教了的,以前跟培训老师也学过类似的招数,砍东西最方便的那招! [dialog] [charslot(slot="m",name="char_empty",duration=0)] [charslot(slot="m",name="avg_npc_9998_1#3$1")] [playsound(key="$MH_whoosh")] [PlaySound(key="$MH_katana01", volume=1)] [Effect(name="$e_bladeline_01_large",x = -26, y = 8.3,rox =4.5, roy =-98.6, roz =-96,layer = 1)] [delay(time=0.2)] [playsound(key="$MH_whoosh")] [playsound(key="$MH_katana02")] [Effect(name="$e_spark_01_large",layer=2)] [CameraShake(duration=0.5, ystrength=40, xstrength=40,vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.4)] [playsound(key="$MH_whoosh")] [PlaySound(key="$MH_katana03", volume=1)] [Effect(name="$e_bladeline_01_large",x = -26, y = 8.3,rox =-203.5, roy =-104, roz =-77, layer = 1)] [delay(time=0.2)] [playsound(key="$MH_whoosh")] [playsound(key="$MH_katana01")] [Effect(name="$e_spark_01_large",layer=2)] [CameraShake(duration=0.5, ystrength=40, xstrength=40,vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [dialog] [character(fadetime=0)] [charslot(slot="m",name="avg_npc_9998_1#3$1")] [playsound(key="$MH_angervoice")] [CameraShake(duration=2, xstrength=70, ystrength=70, vibrato=50, randomness=120, fadeout=true, block=false)] [delay(time=2)] [image] [Character(name="avg_npc_750_1#6$1")] [name="随从艾露猫"]阁下!趁着火龙受伤,使用老夫说的气刃斩喵! [character(fadetime=0)] [dialog] [charslot(slot="m",name="avg_npc_9998_1#3$1")] [delay(time=0.2)] [playsound(key="$MH_skwhoosh01")] [playsound(key="$MH_kizinnshort")] [Effect(name="$e_bladeline_01_large",x = -1, y = 8.3,rox =-175.5, roy =-356, roz =108,yScale=1,layer = 1)] [delay(time=0.5)] [playsound(key="$MH_katana01")] [Effect(name="$e_spark_01_large",layer=2)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=false)] [CameraShake(duration=0.5, ystrength=40, xstrength=40,vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.6)] [playsound(key="$MH_skwhoosh02")] [playsound(key="$MH_kizinnshort")] [Effect(name="$e_bladeline_01_large",x = -1, y = 8.3,rox =78, roy =-50, roz =-112,yScale=1, layer = 1)] [delay(time=0.5)] [playsound(key="$MH_katana02")] [Effect(name="$e_spark_01_large",layer=2)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=false)] [CameraShake(duration=0.5, ystrength=40, xstrength=40,vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.6)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=false)] [playsound(key="$MH_skwhoosh03")] [Effect(name="$e_bladeline_01_large",x = -1, y = 8.3,rox =103, roy =15, roz =-200,yScale=1,layer = 1)] [delay(time=0.1)] [playsound(key="$MH_katana02")] [Effect(name="$e_spark_01_large",layer=2)] [CameraShake(duration=0.2, ystrength=30, xstrength=30,vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.2)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=false)] [Effect(name="$e_bladeline_01_large",x = -1, y = 40,rox =-51.5, roy =-8, roz =-41,yScale=1, layer = 1)] [delay(time=0.1)] [Effect(name="$e_spark_01_large",layer=2)] [playsound(key="$MH_katana03")] [CameraShake(duration=0.2, ystrength=30, xstrength=30,vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.5)] [Effect(name="$e_bladeline_01_large",x = -26, y = 8.3,rox =3, roy =-111.6, roz =-134,layer = 1)] [delay(time=0.2)] [playsound(key="$MH_katana01")] [Effect(name="$e_spark_01_large",layer=2)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=false)] [CameraShake(duration=0.5, ystrength=40, xstrength=40,vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1.2)] [playsound(key="$MH_kizinnst")] [playsound(key="$MH_bigswing")] [Effect(name="$e_bladeline_01_large",x = -1, y = 8.3,rox =-91.5, roy =20, roz =292, layer = 1)] [delay(time=0.4)] [playsound(key="$MH_katana03")] [Effect(name="$e_spark_01_large",layer=2)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.05, block=true)] [Blocker(a=0, r=1, g=0, b=0, fadetime=1, block=false)] [CameraShake(duration=0.5, ystrength=40, xstrength=40,vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [image] [charslot(slot="m",name="avg_npc_9998_1#3$1")] [playsound(key="$MH_angervoice")] [CameraShake(duration=2, xstrength=70, ystrength=70, vibrato=50, randomness=120, fadeout=true, block=false)] [delay(time=2)] [Dialog] [image] [Character(name="avg_1030_noirc2_1#4$1")] [name="黑角"]别吵别吵,啊,是了!接下来是,在攻击中将刀收纳回腰间! [dialog] [Character(name="avg_1030_noirc2_1#2$1")] [playsound(key="$MH_ctheavy")] [Characteraction(name="middle",type="move",xpos=-120,ypos=-20,fadetime=1.2,isblock=true)] [delay(time=1)] [Blocker(a=0.5, r=155, g=155, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=false)] [playsound(key="$MH_counterwait")] [delay(time=1.5)] [character(fadetime=0)] [charslot(slot="m",name="avg_npc_9998_1#3$1",duration=0)] [charslot(slot="m",posfrom="0,0",posto="60,0",duration=1.3)] [PlaySound(key="$MH_sfireballvoice")] [delay(time=2)] [Character(name="avg_1030_noirc2_1#4$1")] [name="黑角"]而后——拔刀! [Dialog] [character(fadetime=0)] [PlaySound(key="$MH_fireball", volume=1)] [PlaySound(key="$MH_fireballhit", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=false)] [delay(time=0.3)] [Character(name="avg_1030_noirc2_1#4$1")] [playsound(key="$MH_ctsuccess")] [delay(time=0.1)] [characteraction(name="middle",type="move",xpos=200,fadetime=0.5,isblock=false)] [Character(fadetime=0.3)] [dialog] [delay(time=0.3)] [charslot(name="char_empty",duration=0)] [charslot(slot="m",name="avg_npc_9998_1#3$1")] [Delay(time=0.1)] [playsound(key="$MH_czanzou")] [Effect(name="$e_bladeline_01_large",x = -1, y = 8.3,rox =-98.5, roy =170, roz =121, layer = 1)] [CameraShake(duration=0.5, ystrength=40, xstrength=40,vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.4)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [playsound(key="$MH_katana03")] [Blocker(a=0.7, r=255, g=0, b=0, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=0, b=0, fadetime=1.5, block=false)] [Effect(name="$e_spark_01_large",layer=2)] [CameraShake(duration=1, ystrength=40, xstrength=40,vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_red",x =16.1, y =-38.4,rox =117.2, roy =184, roz =8, layer = 1)] [delay(time=2)] [Character(name="avg_npc_750_1#3$1")] [name="随从艾露猫"]是居合拔刀气刃斩喵! [Character(name="avg_1030_noirc2_1#3$1")] [name="黑角"]砍中了! [Character(name="avg_npc_750_1#6$1")] [name="随从艾露猫"]黑角阁下!时机已到喵! [Character(name="avg_1030_noirc2_1#4$1")] [name="黑角"]俺记得的!太刀的最强招式!俺感受到那股力量的呼唤了! [name="黑角"]名为—— [Character(name="avg_1030_noirc2_1#4$1")] [CameraShake(duration=0.5, ystrength=40, xstrength=40,vibrato=30, randomness=90, fadeout=true, block=false)] [name="黑角"]噢噢噢噢噢噢噢噢! [Dialog] [playsound(key="$MH_aircuttingjump")] [Characteraction(name="middle",type="move",xpos=-10,ypos=-20,fadetime=0.3,isblock=true)] [delay(time=0.7)] [playsound(key="$MH_groundhit")] [Characteraction(name="middle",type="move",xpos=30,ypos=100,times=1,power=250,fadetime=0.5,isblock=false)] [Character(fadetime=0.3)] [delay(time=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.4, block=true)] [name="黑角"]气刃兜割!啊! [charslot(name="char_empty",duration=0)] [charslot(slot="m",name="avg_npc_9998_1#3$1")] 黑角顺势踏在火龙的身上,借力一跃。 如同被无形的绳线牵扯一般,他的身躯被高高抛上天空。 气不断积蓄,于最高处凝聚成最微小的一点。 随后,迸发—— 以惮赫千里之势,向着火龙的身躯斩下。 [Dialog] [Delay(time=0.5)] [playsound(key="$MH_airwhoosh")] [delay(time=0.2)] [playsound(key="$MH_groundhit")] [Effect(name="$e_bladeline_01_large",x =-102.4, y =141,rox =171.3, roy =-56.68, roz =24.9, layer = 1)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.4, block=true)] [delay(time=0.5)] [playsound(key="$MH_katana01")] [Effect(name="$e_spark_01_large",layer=2)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.01, block=true)] [Blocker(a=0, r=1, g=0, b=0, fadetime=1, block=false)] [Effect(name="$e_bladeline_red",x =116.1, y =-88.4,rox =-60.2, roy =145, roz =16, layer = 1)] [CameraShake(duration=0.2, ystrength=30, xstrength=30,vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.1)] [playsound(key="$MH_katana01")] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.01, block=true)] [Blocker(a=0, r=1, g=0, b=0, fadetime=1, block=false)] [Effect(name="$e_bladeline_red",x =120.1, y =-103.4,rox =-60.2, roy =145, roz =16, layer = 1)] [CameraShake(duration=0.2, ystrength=30, xstrength=30,vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.1)] [playsound(key="$MH_katana01")] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.01, block=true)] [Blocker(a=0, r=1, g=0, b=0, fadetime=1, block=false)] [Effect(name="$e_bladeline_red",x =116.1, y =-125.4,rox =-60.2, roy =145, roz =16, layer = 1)] [CameraShake(duration=0.2, ystrength=30, xstrength=30,vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.1)] [playsound(key="$MH_katana01")] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.01, block=true)] [Blocker(a=0, r=1, g=0, b=0, fadetime=1, block=false)] [Effect(name="$e_bladeline_red",x =126.1, y =-138.4,rox =-60.2, roy =145, roz =16, layer = 1)] [CameraShake(duration=0.2, ystrength=30, xstrength=30,vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.1)] [playsound(key="$MH_katana01")] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.01, block=true)] [Blocker(a=0, r=1, g=0, b=0, fadetime=1, block=false)] [Effect(name="$e_bladeline_red",x =136.1, y =-158.4,rox =-60.2, roy =145, roz =16, layer = 1)] [CameraShake(duration=0.2, ystrength=30, xstrength=30,vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.1)] [playsound(key="$MH_katana01")] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.01, block=true)] [Blocker(a=0, r=1, g=0, b=0, fadetime=1, block=false)] [Effect(name="$e_bladeline_red",x =128.1, y =-168.4,rox =-60.2, roy =145, roz =16, layer = 1)] [CameraShake(duration=0.2, ystrength=30, xstrength=30,vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.1)] [playsound(key="$MH_katana01")] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.01, block=true)] [Blocker(a=0, r=1, g=0, b=0, fadetime=1, block=false)] [Effect(name="$e_bladeline_red",x =126.1, y =-180.4,rox =-60.2, roy =145, roz =16, layer = 1)] [CameraShake(duration=0.2, ystrength=30, xstrength=30,vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=0.7)] [playsound(key="$MH_severtailvoice")] [playsound(key="$MH_severtail",volume=0.6)] [charslot(slot="m",posfrom="0,0",posto="0,-50",afrom=1,ato=0,duration=0.4,isblock=true)] [delay(time=0.5)] [PlaySound(key="$d_avg_land_impact", volume=1)] [PlaySound(key="$MH_shootdown", volume=1)] [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=0.6, r=255, g=255, b=255, fadetime=1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=6, block=false)] [delay(time=1.5)] [charslot] [Character(name="avg_1029_Yato2_1#11$1")] [playsound(key="$rungeneral")] [name="夜刀"]好多灰烬......什么都看不清!黑角!你还好吗? [Dialog] [character(fadetime=0)] [name="黑角"]俺......俺还好,但是身体暂时有点动不了了...... [Character(name="avg_npc_750_1#1$1")] [playsound(key="$MH_nekoinjured")] [name="随从艾露猫"]他在这么短的时间内使出了气刃兜割,真是惊人喵! [Character(name="avg_npc_750_1#7$1")] [name="随从艾露猫"]但是火龙太敏锐了喵,迅速做出了反击。 [Character(name="avg_npc_752_1#6$1")] [playsound(key="$MH_nekoinjured")] [name="学者猫"]让一让喵!小工匠,又该我们推车出场了!这里!快把黑角抬上来! [Character(name="avg_npc_752_1#4$1")] [name="学者猫"]小工匠,你在搬什么上来?这根本不是黑角喵! [Character(name="avg_npc_750_1#3$1")] [playsound(key="$MH_nekoinjured")] [name="随从艾露猫"]那是......喵! [name="随从艾露猫"]是火龙的尾巴!黑角阁下斩断了喵!火龙倒下了喵! [Character(name="avg_npc_750_1#1$1")] [name="随从艾露猫"]是最好的机会喵! [Character(name="avg_1029_Yato2_1#4$1")] [name="夜刀"]不可迟疑......我上了。 [Character(name="avg_npc_752_1#6$1")] [playsound(key="$MH_nekoinjured")] [name="学者猫"]啊啊——快把黑角抬走!不要耽误我们做记录喵! [Dialog] [character(fadetime=0)] [character(fadetime=0)] [playsound(key="$MH_angervoice")] [CameraShake(duration=0.6, ystrength=40, xstrength=40,vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=0.7)] [character(fadetime=0)] [name="黑角"]夜刀,后面的就交给你了。 [Character(name="avg_1029_Yato2_1#4$1")] [name="夜刀"](创伤......在哪里?下颌受伤的部位......) [name="夜刀"](可恶,它卷起来了太多灰烬,视野不清晰......) [character(fadetime=0)] [dialog] [charslot(slot="m",name="avg_npc_9998_1#3$1")] [delay(time=1)] [charslot] [Character(name="avg_1029_Yato2_1#4$1")] [name="夜刀"](是那里!发现了!) [Character(name="avg_1029_Yato2_1#6$1")] [name="夜刀"]就在这里将你解决! [dialog] [character(fadetime=0)] [playsound(key="$rungeneral")] [delay(time=1)] [Character(name="avg_npc_750_1#3$1")] [name="随从艾露猫"]夜刀阁下!快停下喵! [Dialog] [character(fadetime=0)] [playsound(key="$MH_fireballvoice")] [charslot(slot="m",name="avg_npc_9998_1#3$1")] [delay(time=1)] [dialog] [PlaySound(key="$MH_fireball")] [delay(time=0.3)] [PlaySound(key="$MH_fireballhit")] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=false)] [delay(time=1)] [Dialog] [image] [Character(name="avg_1029_Yato2_1#11$1")] [PlaySound(key="$swordtsing4")] [PlaySound(key="$d_avg_land_impact")] [CameraShake(duration=1, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=false)] [Characteraction(name="middle",type="move",xpos=-200,fadetime=0.4,isblock=false)] [delay(time=1.5)] [name="夜刀"]呃啊——可恶!这么好的机会,我却! [Dialog] [character(fadetime=0)] [Character(name="avg_npc_750_1#7$1")] [name="随从艾露猫"]竟然......能在断尾的重伤下迅速恢复,这头火龙......不可思议。 [Dialog] [character(fadetime=0)] [charslot(slot="m",name="avg_npc_9998_1#3$1")] [Delay(time=0.2)] [playsound(key="$MH_flapwing_1",volume=1)] [charslot(slot="m",posfrom="0,0",posto="70,230",afrom=1,ato=0,duration=0.5,isblock=false)] [Delay(time=1)] [playsound(key="$MH_flapwing_2",volume=1)] [Delay(time=1)] [Character(name="avg_1029_Yato2_1#8$1")] [name="夜刀"]啊...... [Character(name="avg_npc_750_1#6$1")] [playsound(key="$MH_nekoinjured")] [name="随从艾露猫"]它要飞起来了喵!方向......没有变化,还是临时避难所的方向! [Character(name="avg_1029_Yato2_1#6$1")] [name="夜刀"]就没有可以把它打下来的方法了吗?随从艾露猫,一定还有别的办法对吗? [Character(name="avg_npc_750_1#6$1")] [name="随从艾露猫"]夜刀阁下喵,能够在现在起作用的只有闪光球,但是老夫的闪光球在过来之前被破坏了喵。 [name="随从艾露猫"]以现在全部的资源,如果它不对我们发起进攻,我们就无法直面它喵。 [Character(name="avg_1029_Yato2_1#6$1")] [name="夜刀"]那难道我们就只能呆呆看着它破坏一切?全部努力都要前功尽弃吗? [Character(name="avg_1029_Yato2_1#11$1")] [name="夜刀"]绝不能......这样结束! [Character(name="avg_npc_750_1#5$1")] [name="随从艾露猫"]“猎人”们在漫长的岁月里以血肉之躯对抗这些怪物,最重要的经验就是将它拖入我们的狩猎场,以此才能与这些超乎想象的造物匹敌喵。 [name="随从艾露猫"]而火龙是天空王者,天空是它的疆域...... [name="随从艾露猫"]现在的火龙......或许真的没有办法可以阻止它了喵。 [Dialog] [character(fadetime=0)] [name="学者猫"]喂!小工匠!危险,你别过去! [dialog] [character(fadetime=0)] [playsound(key="$rungeneral")] [delay(time=1)] [PlaySound(key="$MH_fireball")] [delay(time=0.3)] [PlaySound(key="$MH_fireballhit")] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=false)] [delay(time=0.5)] [PlaySound(key="$MH_fireball")] [delay(time=0.3)] [PlaySound(key="$MH_fireballhit")] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=false)] [delay(time=0.5)] [PlaySound(key="$MH_fireball")] [delay(time=0.3)] [PlaySound(key="$MH_fireballhit")] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=false)] [delay(time=2)] [Character(name="avg_npc_751_1#6$1",fadetime=1)] [delay(time=1)] [playsound(key="$MH_nekogood")] [name="工匠猫"]和闪光球一样作用的道具,在这里喵! [Character(name="avg_1029_Yato2_1#8$1")] [name="夜刀"]你说什...... [Character(name="avg_npc_750_1#3$1")] [name="随从艾露猫"]你做出来了喵? [Character(name="avg_npc_751_1#6$1")] [name="工匠猫"]这个喵。 [name="工匠猫"]臭臭鸟窝里找到的本地源石虫,能发出强光喵! [name="工匠猫"]其他素材混合混合喵,砰!和闪光球一样的道具出现了喵! [Character(name="avg_npc_750_1#6$1")] [name="随从艾露猫"]喵!夜刀阁下!这是绝对能打下火龙的终极利器喵! [name="随从艾露猫"]请对准火龙的脑袋扔出去,爆炸后会产生眩目的强光,记得闭上眼睛喵! [Character(name="avg_1029_Yato2_1#4$1")] [name="夜刀"]和手雷差不多的用法对吧?我明白了。 [Character(name="avg_npc_751_1#6$1")] [name="工匠猫"]就叫眩光手雷喵! [Character(name="avg_1029_Yato2_1#4$1")] [name="夜刀"]嗯。 [name="夜刀"]给我! [name="夜刀"](瞄准) [Character(name="avg_1029_Yato2_1#6$1")] [name="夜刀"]下来! [Dialog] [character(fadetime=0)] [PlaySound(key="$d_gen_signalbomb")] [delay(time=1.2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.05, block=true)] [delay(time=0.2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=false)] [delay(time=1)] [playsound(key="$MH_dragonblind")] [CameraShake(duration=0.3, ystrength=40, xstrength=40,vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [PlaySound(key="$d_avg_land_impact")] [PlaySound(key="$MH_shootdown", volume=1)] [CameraShake(duration=2.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=0.3, r=255, g=255, b=255, fadetime=1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=3, block=false)] [delay(time=1)] [playsound(key="$MH_strugglevoice")] [playsound(key="$MH_strugglefoley")] [delay(time=2)] [Character(name="avg_npc_750_1#6$1")] [playsound(key="$MH_nekoinjured")] [name="随从艾露猫"]成功了喵!火龙落下来了! [Character(name="avg_1029_Yato2_1#4$1")] [name="夜刀"]随从艾露猫,我手上这对双剑,现在能使出的......对火龙最有效果的招式是什么? [Character(name="avg_npc_750_1#6$1")] [name="随从艾露猫"]是空中回旋乱舞喵!阁下要先进入鬼人化的状态喵,然后瞄准要攻击的方向,从高处跃起挥动...... [Character(name="avg_1029_Yato2_1#6$1")] [name="夜刀"]重点是什么! [Character(name="avg_npc_750_1#6$1")] [name="随从艾露猫"]以最激烈的方式挥动双剑,在空中旋舞喵! [Character(name="avg_1029_Yato2_1#3$1")] [name="夜刀"]旋舞...... [Character(fadetime=0)] [dialog] [charslot(slot="m",name="avg_npc_9998_1#3$1",duration=1)] [playsound(key="$MH_recovervoice")] [delay(time=2)] [Image] [Character(name="avg_1029_Yato2_1#3$1")] [name="夜刀"](机会......抓住机会......) [name="夜刀"]在空中旋舞...... [Character(fadetime=0)] [dialog] [charslot(slot="m",name="avg_npc_9998_1#3$1",duration=0.5)] [playsound(key="$MH_sfireballvoice")] [delay(time=2)] [Dialog] [Image] [Character(name="avg_npc_750_1#2$1")] [name="随从艾露猫"]尝尝老夫这刀,喵啊! [Dialog] [character(fadetime=0)] [charslot(slot="m",name="avg_npc_9998_1#3$1")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=0.6)] [charslot(slot="m",name="avg_npc_9998_1#3$1")] [playsound(key="$MH_angervoice")] [bgeffect(name="$eb_roar",x = 120,layer=1)] [CameraShake(duration=2, xstrength=70, ystrength=70, vibrato=50, randomness=120, fadeout=true, block=false)] [delay(time=3)] [bgeffect] [image] [Character(name="avg_1029_Yato2_1#6$1")] [name="夜刀"]火龙! [name="夜刀"]我会在这里! [name="夜刀"]将你讨伐! [dialog] [playsound(key="$MH_dualswordson")] [Blocker(a=0.7, r=255, g=0, b=0, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=0, b=0, fadetime=1.5, block=false)] [delay(time=1)] [Dialog] [playsound(key="$rungeneral")] [Character(fadetime=0.5)] [Delay(time=1.5)] 她笔直地向前方冲去,眼中除了那头猎物之外再无其他。 [dialog] [playsound(key="$MH_soukizinn01")] [playsound(key="$MH_dualswords01")] [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_red",x =542.1, y =-206.7,rox =-70.9, roy =71.2, roz =0, layer = 1)] [Effect(name="$e_bladeline_red",x =360.4, y =-149.5,rox =-34.87, roy =49.2, roz =0, layer = 1)] [Delay(time=0.1)] [playsound(key="$MH_dualswords02")] [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_red",x =116.1, y =-168.4,rox =-70.9, roy =71.2, roz =0, layer = 1)] [Effect(name="$e_bladeline_red",x =130.6, y =-226.1,rox =-34.87, roy =49.2, roz =0, layer = 1)] [Delay(time=0.1)] [playsound(key="$MH_dualswords01")] [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_red",x =542.1, y =-206.7,rox =-70.9, roy =71.2, roz =0, layer = 1)] [Effect(name="$e_bladeline_red",x =360.4, y =-149.5,rox =-34.87, roy =49.2, roz =0, layer = 1)] [Delay(time=0.1)] [playsound(key="$MH_dualswords02")] [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_red",x =116.1, y =-168.4,rox =-70.9, roy =71.2, roz =0, layer = 1)] [Effect(name="$e_bladeline_red",x =130.6, y =-226.1,rox =-34.87, roy =49.2, roz =0, layer = 1)] [Delay(time=1)] 双剑翻转,挥出凌空的斩击,纷飞的烟尘都为之破灭。 [dialog] [playsound(key="$MH_soukizinn02")] [playsound(key="$MH_dualswords01")] [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_red",x =-282.1, y =-106.7,rox =-70.9, roy =71.2, roz =0, layer = 1)] [Effect(name="$e_bladeline_red",x =-330.4, y =-49.5,rox =-34.87, roy =49.2, roz =0, layer = 1)] [Delay(time=0.1)] [playsound(key="$MH_dualswords02")] [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_red",x =-216.1, y =-118.4,rox =-70.9, roy =71.2, roz =0, layer = 1)] [Effect(name="$e_bladeline_red",x =-330.6, y =-126.1,rox =-34.87, roy =49.2, roz =0, layer = 1)] [Delay(time=0.1)] [playsound(key="$MH_dualswords01")] [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_red",x =-142.1, y =-106.7,rox =-70.9, roy =71.2, roz =0, layer = 1)] [Effect(name="$e_bladeline_red",x =-260.4, y =-49.5,rox =-34.87, roy =49.2, roz =0, layer = 1)] [Delay(time=0.1)] [playsound(key="$MH_dualswords02")] [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_red",x =-116.1, y =-68.4,rox =-70.9, roy =71.2, roz =0, layer = 1)] [Effect(name="$e_bladeline_red",x =-130.6, y =-126.1,rox =-34.87, roy =49.2, roz =0, layer = 1)] [Delay(time=1)] 她的身形在空中旋转,似如起舞。 [dialog] [character(fadetime=0)] [Background] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.4, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Image(image="36_i10",x=-300,y=-100,xScale=2,yScale=2,fadetime=0)] [playsound(key="$MH_soukizinn02")] [playsound(key="$MH_dualswords01")] [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_red",x =542.1, y =-206.7,rox =-70.9, roy =71.2, roz =0, layer = 1)] [Effect(name="$e_bladeline_red",x =360.4, y =-149.5,rox =-34.87, roy =49.2, roz =0, layer = 1)] [Delay(time=0.1)] [playsound(key="$MH_dualswords01")] [delay(time=0.1)] [playsound(key="$MH_dualswords02")] [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_red",x =116.1, y =-168.4,rox =-70.9, roy =71.2, roz =0, layer = 1)] [Effect(name="$e_bladeline_red",x =130.6, y =-226.1,rox =-34.87, roy =49.2, roz =0, layer = 1)] [Delay(time=0.1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.1, block=true)] [playsound(key="$MH_dualswords01")] [delay(time=0.1)] [playsound(key="$MH_dualswords03")] [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_red",x =-95.3, y =47.5,rox =-70.9, roy =71.2, roz =0, layer = 1)] [Effect(name="$e_bladeline_red",x =-137.6, y =-152.2,rox =-34.87, roy =49.2, roz =0, layer = 1)] [Delay(time=0.1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Image(image="36_i10",x=-200,y=-155,xScale=1.7,yScale=1.7,fadetime=0)] [playsound(key="$MH_dualswords01")] [delay(time=0.1)] [playsound(key="$MH_dualswords01")] [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_red",x =-392.4, y =-23.4,rox =-70.9, roy =71.2, roz =0, layer = 1)] [Effect(name="$e_bladeline_red",x =-332, y =-2.2,rox =-34.87, roy =49.2, roz =0, layer = 1)] [Delay(time=0.1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.1, block=true)] [playsound(key="$MH_dualswords01")] [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_red",x =542.1, y =-206.7,rox =-70.9, roy =71.2, roz =0, layer = 1)] [Effect(name="$e_bladeline_red",x =360.4, y =-149.5,rox =-34.87, roy =49.2, roz =0, layer = 1)] [Delay(time=0.1)] [playsound(key="$MH_soukizinn02")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Image(image="36_i10",x=-100,y=-155,xScale=1.4,yScale=1.4,fadetime=0)] [playsound(key="$MH_dualswords02")] [delay(time=0.1)] [playsound(key="$MH_dualswords02")] [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_red",x =116.1, y =-168.4,rox =-70.9, roy =71.2, roz =0, layer = 1)] [Effect(name="$e_bladeline_red",x =130.6, y =-226.1,rox =-34.87, roy =49.2, roz =0, layer = 1)] [Delay(time=0.1)] [playsound(key="$MH_dualswords01")] [delay(time=0.1)] [playsound(key="$MH_dualswords03")] [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_red",x =-95.3, y =47.5,rox =-70.9, roy =71.2, roz =0, layer = 1)] [Effect(name="$e_bladeline_red",x =-137.6, y =-152.2,rox =-34.87, roy =49.2, roz =0, layer = 1)] [Delay(time=0.1)] [playsound(key="$MH_dualswords01")] [delay(time=0.1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.1, block=true)] [playsound(key="$MH_dualswords01")] [CameraShake(duration=0.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_red",x =-392.4, y =-23.4,rox =-70.9, roy =171.2, roz =0, layer = 1)] [Effect(name="$e_bladeline_red",x =-332, y =-2.2,rox =-134.87, roy =49.2, roz =0, layer = 1)] [Delay(time=0.1)] [Effect(name="$e_bladeline_01_large",x = -1, y = 8.3,rox =-98.5, roy =10, roz =121, layer = 1)] [Effect(name="$e_bladeline_01_large",x = -1, y = 8.3,rox =-98.5, roy =30, roz =121, layer = 1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.1, block=true)] [Image(image="36_i10",xScale=0.9,yScale=0.9,fadetime=0)] [ImageTween(xScaleTo=0.85,yScaleTo=0.85,duration=20, block=false)] [Blocker(a=0, r=0,g=0, b=0, fadetime=1, block=false)] [character(fadetime=0)] [Delay(time=2)] [playsound(key="$MH_angervoice")] [bgeffect(name="$eb_roar",x = 120,layer=1)] [CameraShake(duration=3, xstrength=70, ystrength=70, vibrato=50, randomness=120, fadeout=true, block=false)] [delay(time=3)] [dialog] [PlaySound(key="$d_avg_land_impact")] [PlaySound(key="$MH_shootdown", volume=1)] [CameraShake(duration=2.5, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [stopmusic(fadetime=3)] [character(fadetime=0)] [Image] [character(fadetime=0)] [Image] [Background(image="36_g2_easternvillageB",screenadapt="showall")] [delay(time=2)] [Blocker(a=0, r=0,g=0, b=0, fadetime=3, block=true)] [delay(time=1)] [playMusic(intro="$newhope01_intro", key="$newhope01_loop", volume=0.6)] [Character(name="avg_npc_750_1#4$1",name2="avg_1029_Yato2_1#4$1",focus=1)] [name="随从艾露猫"]缠......缠住了喵!幸亏老夫在东方村落中学会了使用绳索束缚怪物的方法...... [Character(name="avg_npc_750_1#4$1",name2="avg_1029_Yato2_1#4$1",focus=2)] [name="夜刀"]干掉了吗? [Dialog] [character(fadetime=0)] [playsound(key="$MH_strugglevoice")] [delay(time=1.5)] [Character(name="avg_npc_750_1#4$1",name2="avg_1029_Yato2_1#3$1",focus=2)] [name="夜刀"]终于......胜利了。 [Dialog] [character(fadetime=0)] [playsound(key="$MH_angervoice")] [delay(time=3)] [Character(name="avg_npc_750_1#1$1",name2="avg_1029_Yato2_1#3$1",focus=1)] [name="随从艾露猫"]夜刀阁下!很难困住它太久喵,你必须尽快决定如何处置它! [Character(name="avg_npc_750_1#1$1",name2="avg_1029_Yato2_1#4$1",focus=2)] [name="夜刀"]我......知道。 [Character(name="avg_npc_750_1#7$1",name2="avg_1029_Yato2_1#4$1",focus=1)] [name="随从艾露猫"]先前老夫认为火龙不应当成为讨伐的目标,但和阁下并肩狩猎后,老夫的想法发生了改变喵。 [name="随从艾露猫"]老夫并不了解你们这片大地,由于源石的存在喵,无法确定火龙今后还会对你们造成怎样的威胁。 [name="随从艾露猫"]这是你们的家园喵,应当由你们自己做出决定。 [Dialog] [character(fadetime=0)] 她的目光扫过庞大的身躯,无数灰烬因它的挣扎而飞舞。 虽然已鳞片剥落,伤痕累累,它的威势依旧令人生畏。 [Character(name="avg_1029_Yato2_1#3$1")] [name="夜刀"]真是强大的生命力...... [Character(name="avg_1029_Yato2_1#4$1")] [name="夜刀"]为了今后人们的安全,我必须要确保威胁被根除,这是我的职责所在。 [Character(name="avg_1029_Yato2_1#3$1")] [name="夜刀"]......解决它吧。 [Character(name="avg_1030_noirc2_1#5$1")] [name="黑角"]夜刀!等一下! [Character(name="avg_1030_noirc2_1#5$1",name2="avg_1029_Yato2_1#8$1",focus=2)] [name="夜刀"]怎么了? [Character(name="avg_1030_noirc2_1#6$1",name2="avg_1029_Yato2_1#12$1",focus=1)] [name="黑角"]咳......听俺说,不用...... [Character(name="avg_1030_noirc2_1#6$1",name2="avg_1029_Yato2_1#12$1",focus=2)] [name="夜刀"]不用什么? [Character(name="avg_1030_noirc2_1#6$1",name2="avg_1029_Yato2_1#12$1",focus=1)] [name="黑角"]咳,俺被呛到了......不用由俺们来结束它的生命。 [Character(name="avg_1030_noirc2_1#6$1",name2="avg_1029_Yato2_1#4$1",focus=2)] [name="夜刀"]你的理由。 [Character(name="avg_1030_noirc2_1#7$1",name2="avg_1029_Yato2_1#4$1",focus=1)] [name="黑角"]因为......咳...... [Character(name="avg_npc_752_1#1$1")] [playsound(key="$MH_nekotalk")] [name="学者猫"]喵!我来解释吧! [name="学者猫"]夜刀,来看,那些有源石簇的部位。 [name="学者猫"]小工匠,把榔头给我喵,我敲! [Character(name="avg_1029_Yato2_1#8$1")] [name="夜刀"]脱落了? [Character(name="avg_npc_752_1#1$1")] [name="学者猫"]黑角,拿去检测喵。 [Character(name="avg_npc_752_1#2$1")] [name="学者猫"]之前从学者那里了解到,火龙并没有被源石感染,是因为源石的影响它才性情暴躁,扩散源石粉尘喵。 [Character(name="avg_npc_752_1#1$1")] [playsound(key="$MH_nekotalk")] [name="学者猫"]但是这并不足以打消你们的疑虑喵......在矿洞中我还发现了一个很在意的点,拿去和很多笔记对比了一下,终于确认了...... [name="学者猫"]实际上火龙自己也一直有在对抗源石的负面影响喵,身上的源石簇就是它抵抗源石的产物。 [name="学者猫"]黑角,结果和我的结论一样喵? [Character(name="avg_1030_noirc2_1#1$1")] [name="黑角"]是的,那些源石不具有活性。 [Character(name="avg_npc_752_1#1$1")] [name="学者猫"]它只是沾染了活性源石粉尘,只要不长期在源石环境中,火龙就不会导致活性源石粉尘扩散了喵。 [Character(name="avg_1029_Yato2_1#12$1")] [name="夜刀"]但我们无法保证它下一次会不会出现在另一座源石矿场里,这依然对我们很危险。难道要我现在想办法把它运走关起来吗? [Character(name="avg_npc_752_1#2$1")] [playsound(key="$MH_nekolow")] [name="学者猫"]不......它已经没法去更远的地方了喵,我保证。 [name="学者猫"]它本来就很老了,饥饿又透支了它的身体。再加上这次狩猎......它的活动能力很弱了喵。 [Character(name="avg_npc_752_1#5$1")] [name="学者猫"]我想它来到源石矿场的原因,也是为了恢复体力喵。作为雄火龙的筑巢地区之一,我们那里的火山区域和这里环境很类似喵。 [Character(name="avg_npc_750_1#7$1")] [name="随从艾露猫"]说起来,老夫第一次发现它的时候,它正在向着火山前进。 [name="随从艾露猫"]现在想来,它应该是想返回自己的家乡......喵。 [Character(name="avg_1029_Yato2_1#12$1")] [name="夜刀"]黑角......你的判断是什么? [Character(name="avg_1030_noirc2_1#1$1")] [name="黑角"]俺觉得,既然已经不构成威胁了,它也不是故意要袭击人的...... [Character(name="avg_1029_Yato2_1#4$1")] [name="夜刀"]火龙...... [Dialog] [character(fadetime=0)] 火龙的喘息依旧剧烈,炽烈的火星从它的口鼻中飞溅出来,嘴角又添上了新的烙痕。 它的身躯仍未停止震颤,挤出最后的气力,拼命地对抗绳索的束缚。 [Character(name="avg_npc_752_1#4$1")] [playsound(key="$MH_nekoinjured")] [name="学者猫"]喵!吓死我了喵!被捆着你还乱动! [Character(name="avg_1029_Yato2_1#8$1")] [name="夜刀"]天灾......越来越近了。 [Character(name="avg_1029_Yato2_1#10$1")] [name="夜刀"]......在真正的灾难面前,我们都太渺小了。 [Character(name="avg_1029_Yato2_1#12$1")] [name="夜刀"]随从艾露猫,有一点你说错了。 [Character(name="avg_npc_750_1#3$1")] [playsound(key="$MH_nekolow")] [name="随从艾露猫"]喵。 [Character(name="avg_1029_Yato2_1#3$1")] [name="夜刀"]天空之下从来都不只属于我们,这片大地上的所有生命,都只是尽力生存而已...... [name="夜刀"]为了一线生机而彼此争斗,哪怕...... [Character(name="avg_1029_Yato2_1#10$1")] [name="夜刀"]壮烈而死。 [Dialog] [playsound(key="$d_gen_walk_n")] [Character(fadetime=1.5)] [Delay(time=2)] [Character(name="avg_1030_noirc2_1#5$1")] [name="黑角"]夜刀,你去哪儿? [Character(name="avg_1029_Yato2_1#3$1")] [name="夜刀"]支援差不多要到了,我去避难所协助村民撤离。 [Character(name="avg_1030_noirc2_1#5$1")] [name="黑角"]那火龙呢? [Character(name="avg_1029_Yato2_1#3$1")] [name="夜刀"]我不会为任务目标之外的事情浪费时间,总有多事的人会解决的。 [dialog] [Character(name="avg_1029_Yato2_1#12$1")] [PlaySound(key="$d_gen_transmissionget", volume=1)] [Delay(time=0.8)] [name="夜刀"]第五次语音记录,这里是罗德岛A4行动组,我是组长夜刀。 [name="夜刀"]露华村的源石粉尘扩散源头已经处理完毕,威胁确认排除,接下来进行收尾工作,确保村民安全躲避天灾。 [name="夜刀"]任务已基本完成,记录完毕。 [Dialog] [character(fadetime=0)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [charslot(slot="m",name="avg_npc_9998_1#3$1")] [playsound(key="$MH_angervoice")] [delay(time=1)] [dialog] [playsound(key="$MH_strugglevoice")] [delay(time=1)] [playsound(key="$MH_flapwing_1")] [delay(time=1)] [Dialog] [playsound(key="$MH_flapwing_2")] [playsound(key="$MH_angervoice")] [ImageTween(xTo=0, yTo=500,duration=0.6, block=false)] [Image(fadetime=0.3)] [Delay(time=0.8)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character(fadetime=0)] [Background(image="36_g6_redleafforestB",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [Character(name="avg_npc_756_1#3$1",name2="avg_npc_761_1#1$1",focus=1)] [name="和也"]姐姐,快看,怪物飞走了! [Character(name="avg_npc_756_1#3$1",name2="avg_npc_761_1#5$1",focus=2)] [name="泷居未来"]嗯?火龙飞走了? [name="泷居未来"]哈哈,意料之中的事啦。 [Character(name="avg_npc_756_1#2$1",name2="avg_npc_761_1#5$1",focus=1)] [name="和也"]是那些厉害的哥哥姐姐们没有战胜火龙吗? [Character(name="avg_npc_756_1#2$1",name2="avg_npc_761_1#5$1",focus=2)] [name="泷居未来"]不是的,他们可是超厉害的,一大堆源石虫都能打倒哦。 [Character(name="avg_npc_756_1#6$1",name2="avg_npc_761_1#5$1",focus=1)] [name="和也"]源石虫和那个怪物是一样的吗...... [Character(name="avg_npc_756_1#6$1",name2="avg_npc_761_1#5$1",focus=2)] [name="泷居未来"]他们呀,一定会做出合适的选择。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(fadetime=0)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_753_1#4$1",name2="avg_npc_757_1#1$1",focus=2)] [name="利藤裕"]飞走了......我的家产都飞走了...... [Character(name="avg_npc_753_1#4$1",name2="avg_npc_757_1#1$1",focus=1)] [name="泷居应"]快上车,我们的账,会慢慢算的。 [name="泷居应"](擦刀) [Character(name="avg_npc_753_1#2$1")] [name="泷居应"]阿明,你也会这么做的对吧? [name="泷居应"]我知道,你当年救下了那一只犰爪兽幼崽...... [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character(fadetime=0)] [Background(image="36_g2_easternvillageB",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [Character(name="avg_1030_noirc2_1#1$1")] [name="黑角"]飞走了。 [Character(name="avg_npc_750_1#5$1")] [name="随从艾露猫"]真的飞走了喵。 [Character(name="avg_npc_751_1#9$1")] [playsound(key="$MH_nekohappy02")] [name="工匠猫"]飞!飞喵! [Character(name="avg_1029_Yato2_1#4$1")] [name="夜刀"]你们还愣在那里干什么?快来帮忙! [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1)] [character(fadetime=0)] [Image]